Developers weigh in on Microsoft's all-digital Build 2022 conference
Microsoft shifted its Build 2022 briefing to an all-digital event due to the electric current health crisis. Despite the relatively last minute change, the conference went smoothly and delivered hundreds of sessions to developers. Microsoft appear "Project Reunion", which brings together Win32 and UWP app development and appear updates to Microsoft Teams and Microsoft Edge,. You tin bank check out our epitomize of the conference or more than of our manufactures to grab up on all the news.
Over the weekend, nosotros reached out to several developers to go their reaction to the conference'southward announcements as well as their thoughts on Microsoft'south presentation of the all-digital effect. With a bit of time to assimilate the briefing, developers weighed in on how the format allowed more than people to attend. The feedback received from developers was more often than not positive. Hither are a collection of thoughts from devs across the web.
Sergio Pedri, the programmer backside Legere states,
As far equally the shift to a digital event goes, I remember they did an crawly task at information technology, especially compared to other similarly big events that have instead been canceled entirely. It was full of sessions open to everyone and I loved how they really strived to brand the whole thing as accessible every bit possible, and with all the speakers actively engaging with users with Q&A sessions. They tried super hard to make people experience similar they were actively existence part of the event, and it showed. Actually well washed on that front 👏.
As for the almost meaningful announcements for me (excluding WinUI 3, C# ix and .NET 5 in general, as those were all already known before Build 2022), I'd take to say Projection Reunion, which sounds amazing on paper and will hopefully reduce the fragmentation of the ecosystem. There are still lots of details to explore (specifically, the futurity upgrade path for electric current UWP devs), but the whole thing sounds super exciting nonetheless. I was as well blown away by the improved support for WSL2 in detail to run CUDA accelerated applications on it, that sounds like a fantastic tool for eg. ML researchers working with frameworks such as TensorFlow, from Windows.
Niels Laute, the developer behind Huetro enjoyed the briefing, merely felt some of the more "visionary" stuff was missing.
Great briefing setup: going all digital feels like you're non missing out on anything.
Great announcements overall, only I missed a scrap [of] the 'visionary' stuff we normally see in eastward.yard. Satya's keynote. Also some sessions felt a chip brusque.
What I really missed was anything related to Windows, Windows 10X or any announcements of what'due south coming for e.g. Your Phone. They did show stuff of that the last Builds. Maybe that's notwithstanding coming in a separate event over the summer?
Decision: the digital experience was organised very well, cool announcements and I hope to see more of these 'smaller' all digital events over the coming years!
Yair, the developer behind QuickPad saw Microsoft's announcements equally a commitment to developers.
For me Build 2022 was all almost commitments to programmer'south, what we saw with Project Reunion is a delivery to merge the best of UWP and Win32 together and WinUI three brings us closer to that goal.
WinGet was a really good announcement and the Terminal announcements were great every bit well 🙂.
Sylveon, a fellow member of the UWP Community Discord server weighed in, stating,
Bit disappointed equally a C++ dev as at that place were no announcements about msvc, and I don't similar the "winrt component everything" approach of Projection Reunion because that's a hurting to use in C++ (cppwinrt bloats up compile times like crazy) or languages without a projection, simply information technology is what information technology is."
Yoshi Askharoun, some other fellow member of the UWP Community Discord server pointed out how the digital format allowed them to attend for the first time.
I never thought I'd ever exist able to attend Build alive. This year, the barrier to participate was and then depression that anyone could join, even a high school student stuck at home (pandemic or non). That's awesome, and I hope this is something that Microsoft continues in the time to come.
Arlo, the developer behind Strix Music(formely known as Spotimo) and a well-known UWP Community leader focused on the format opening doors to developers attending and working together.
At that place are endless developers effectually the world who dream of going to Microsoft'southward Build event in person, viewing sessions alive, and interacting with other developers and Microsoft employees. For the majority of them, this is, and will forever be, just a dream. Though the circumstances of moving to an all-digital event are dreadful, the good of it was that every single developer around world got the same get-go-class treatment.
We all got to lookout man the Build sessions alive, and developers, enthusiasts, users, and even Microsoft employees have been using the Discord server to connect with each other in a mode that has never been done before. Engineers from the WinUI and Terminal teams, the Uno Platform and the UWP Community Toolkit, they've all embraced the server in their own ways.
The real time communication enables so much. Devs help each other, interact on projects, user requite developers all kinds of feedback (issues reports, translations, etc.), developers give Microsoft feedback, and and then the WinUI team hosted a QnA for Build! Information technology's all just incredible to watch unfold. I am beyond happy with how the Discord server has evolved since I took over in 2022, because it has provided a footstool that is actually empowering everyone to reach more. We've built a great customs here, and I recollect the time to come has some great stuff in store.
Gustave Monce, a developer who is also known for getting Windows 10 on ARM to run on devices information technology wasn't meant for similar the Lumia 950 and Lumia 950 XL, thinks the all-digital presentation went smoothly.
I'm very happy with how the event was washed and even surprised they managed to brand it happen the way it happened. It really felt like normal and that's a skillful plus. We could hop to the sessions we wanted and the website but worked seamlessly. I personally also prefer this approach of doing it online because I can stay at home instead of flying to Seattle. In short I felt no divergence, and was very pleased and impressed with how the website worked, because information technology just worked fine. Interactions were practiced. Nosotros could still enquire our questions just fine, and equally a bonus we have all sessions recorded now so it'south awesome.
Michael West, a programmer and designer who is currently interning at Microsoft, preferred the all-digital format of Build 2022.
I've honestly actually preferred the format of Build this year — making everything digital also pushed to create an consequence that'due south a lot more inclusive to people exterior the US. Having alive repeats of sessions at times that worked better for Europe made me feel more involved in the activity and I'k sure a lot of others feel the same.
I'm super excited about the announcements relating to Windows. Projection Reunion is a huge deal and finally gives Win32 developers a way to admission the latest Windows features, and WinUI 3 is going to empower them to create cute and fluid experiences that calibration to any device.
On the app/tools side, the new Windows Bundle Manager (winget) is super interesting. I can movie myself using winget to quickly set upward a new PC using a single script. Also looking forward to the upcoming improvements to WSL — official support for GUI apps is going to exist game changing, giving Windows developers seamless admission to bang-up tools that are only available on Linux (one time again it's the twelvemonth of Linux on the desktop, huh?)
We also reached out on Twitter to get thoughts from developers around the web. Here are a few of the responses we received over the weekend.
The developers that reached out to united states of america had mostly positive feedback nigh Build 2022. The event allowed more people to attend, including people who normally couldn't afford to attend the conference. Many said that they'd prefer longer sessions and improve means to communicate during sessions. Overall, it seems that the community agrees that Microsoft did an impressive task shifting Build 2022 to an all-digital upshot.
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Source: https://www.windowscentral.com/developers-weigh-microsofts-all-digital-build-2020-conference
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